Launching A/W 2017
STEAM Projects: hosting interventions between the arts, science, technology, engineering and mathematics in education and the workforce.
- Explores the potential exchange between the arts + design and STEM industry.
- Collaborates with specialists and places artists at the epicentre of developments in science, technology and engineering, helping to apply meaning and narrative in wider contexts.
- Designs multidisciplinary arts projects, breaking down barriers, helping young people to understand and engage with STEM fields.
- Helps to nurture and diversify the next generation of STEAM leaders, supporting marginalised communities to access opportunities in the STEAM workforce
"Companies are scouring the world for new ideas. In their quest for creativity, they surely have something to learn from the creative industries. Modern artists have always been proficient at adapting to technologies that could have made them redundant.”
"The difference between science and the arts is not that they are different sides of the same coin… or even different parts of the same continuum, but rather, they are manifestations of the same thing. The arts and sciences are avatars of human creativity."
— Mae Jemison
"It’s very easy for science and engineering to become irrelevant without art and design. But as the creative industries play this translating role, and become a conduit for new ideas, they are inevitably transformed in turn."
— Jonathan Openshaw
"There is a magic to scientific discovery, a beauty to mathematics and enormous creativity in the problem-solving of technology and engineering. The arts: visual art, craft, design, music, drama and dance, can hone the creative sensibilities required to appreciate STEM and moreover, the creative methods intrinsic to the arts, can help young people to exploit the delight of discovery in the STEM subjects. The arts can be the tools with which to mine this gold so that young people can truly enjoy STEM."
— Steph Hawke